jueves, 15 de enero de 2015

The Bus Metaphor









1. BUS METAPHOR.

One metaphor I created to explain the ideas explained in the video is the "Mountain metaphor" which is about climbing a high mountain and getting to the top by starting from the bottom of it. It's a link between the collaborative learning and the process of it which has similarities as climbing a mountain. You start building up questions from the start, the bottom of the mountain, where the students stand as well, because it's something new and unknown, but the objective is to arrive to the top of it. If the students have previous knowledge, they will get to the first stage of the mountain, where they get to know what are their strong and weak points. At the same time, the teacher will discover what are the stuents interested in. The procedure of it, will be the process of climbing the mountain, they will have to know that the final objective is to get to the top, which is a metaphor of achieving their initials targets, Later, they will have to discover how to get to the top, will they need a car? will they need their legs? This means, that the pupils will have to understand what's the best type of interaction and materials. When will they know they have arrived? The assesment stage is the key proof that the students have achieved the initial objectives. How will the teachers and the students know? By sliding back again into the mountain and getting to the base, where they will check the instruments of feedback, the final outcomes and if the competences were assimilated. It's a long process, so the results of learning won't only be shown at the end, it's a continue assessment.

2. Back & forth
It means that the learning process it's a tough road. Sometimes, specific parts of the project will be very dynamic and satisfactory, but then others will be such an uphill battle, and it will seem like they have gone two steps back. But that's a part of it, learning how to deal with this constant changes, with the highlights of the project and the downfalls.

3. ZIG ZAG

An hypothetical example of a ZigZag activity, would be for a example, the creation of the perfect school. Students learn necessary expressions to describe a school by taking their own school as an example. They are able to input their description into visual information to support the partners in another school to practice their knowledge by describing the unfamiliar school. Therefore,  each partner is responsible for part of the project output.